Microbot – David Fuhrer

David Fuhrer - Houdini 3D Generalist

About

Hi, My Name is David. I’ve been working in Digital Art for more than 20 Years now. Started as a Graphic Designer my focus shifted more towards 3D production in 2008. After working in VFX I moved into Synthetic Data Generation for Machine Learning. Currently I am the lead procedural Artist at AI.Reverie INC.

I see myself as a CG Generalist with comprehensive knowledge in all areas of 3D Production. My main focus is procedural generation and creating systems that can be reused.

For that I mainly work with Sidefx Houdini.

You can reach me on twitter @microbot23

David Fuhrer

Main Skills

Strong Fundamental CG Skills, VEX Wrangler, Physical Based Shading, Rendering, Procedural Content, 2D Procedural Texturing, Problem Solving, Classical Background in Art and Design
  • Procedural Systems, Content and Tool Development
  • Node based Workflows
  • Parametric and generative Procedural Workflows
  • Working with Geospatial Data and Coordinate Systems
  • Shape Grammar + Procedural City Generation
  • Strong Fundamental understanding of how 3D works at the core level
  • VEX Programming
  • Lightning and Texturing
  • Houdini and Unreal
  • C++, Python, C#, Java Script

Employment History

2018 – Now AI.Reverie INC. – Procedural Artist for Synthetic Data

2014 – 2018 Freelancer – 3D Houdini Artist

2013 – 2014 Spektrum44 – CG Artist

2010 – 2013 Freelancer – Digital Artist

2005 – 2010 platform-c – Interactive Designer


Education

2008 – 2012   Houdini Training, Sidefx 
Houdini Apprentice Program. Remote

2004 – 2005   Schule für Gestaltung 
Graphic Design, Basel, Switzerland 

2001 – 2002   SAE College 
Multimedia Producer Diploma, Zurich, Switzerland 

2000 – 2001  Gewerblich industrielle Berufsschule Bern
Computer Science, Bern, Switzerland


Tools I use

MAIN DCC TOOLS:
HoudiniFX, Substance Designer, Substance Painter, Megascan Mixer, MEGASCAN BRIDGE
Offline Rendering:
Mantra, Karma
Realtime Rendering:
Unreal Engine
Programming and Scripting:
VEX, Bits of Python 

Personal Interest

Computer History, CG History, Astronomy, Digital Art, 80s, 90s tech, MSX Computers, 8bit Games, Arcade Games, Metal Slug 2, Movies, Dota2, Collecting Models and Props, Linux

© 2025 Microbot – David Fuhrer